Terrence J Kosick on Mon, 24 Apr 2000 19:25:20 +0200 (CEST) |
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[Nettime-bold] Re: [eu-gene] Artwork's value |
Terrence writes; In a consumer society where work is rewarded with utilities of pleasure or the the return on investment runs parallel to the pleasures and rewards of viewing or consuming art the tendencey to make some connection is just where the industry is centered. How we can grease the weels of the interactivity of the cultural mind is the thing to accomplish. The interactive cycle of interest, challenge and rewards is user centered, the payoff is knowledge gained. The challenges of gaming that invoke response are done for mostly entertainment. The only knowledge gained is how to better win. The look of the game is for building immerse entertainment and complexity. Such recreations are diversions. There are those who go to seminars, continuing education, or night school to gain knowledge to be able to do tasks better but also to attain knowledge or understanding understanding. Understanding oneself for both body and mind is another industry but closer to the user's self. The industry of culture is mostly left to the the consumption principles of the market place or the cultural institution where they have the cumbersome task of exhibiting of related or mostly unrelated objects for viewing / hearing. How to get the cultural consumer to better enjoy and learn from that experience is difficult. It succeds as long as the intentions of the creators are met. To view, to purchase, to enjoy, to understand to be enlightened is obvious but to be enlightened in a most effective way is to create change and to re-create the mind of the consumer in some novel way. One has to decide just what they are trying to do with their work and how to deliver it. Jamming the gaming is one thing that Edutainment is trying to accomplish without distracting the user. Making a game of art culture would be trying to promote a social ritual or promotion of cultural acts. For culture this can be done by promoting instructions or by demonstrating, not just another way of looking but another way of doing or responding and ultimately recreating the thing generated by interaction. The demonstration of the excitement and possibilities of certain acts of art can be synthesized in the interactive medium. It is ultimately left to the user to carry them out by either thought responses within the interactive cycle or beyond by deed or simply changes in daily routine. More like a work out or cooking CD ROM. It is a goal that goes beyond the interactive cycle but there has to be more then entertainment satiation that the user walks away with as there is with gaming. Perhaps desktop video and every person a broadcaster is a strong indication of just where interactivity and culture is going. How to assist in that movement might be the thing to work on. Artists providing recipes for culture reform may be the natural way to go for social re-creation rather than dictates of cultural institutions. The internet is now the ideal way to distribute such recipies. terrence kosick artnatural Ade Ward wrote: > Terrence J Kosick... > > > I hope the whole interactive digital work will get someone out of the house > > and into the street to commit some kind of act.. of culture. > > I think our best route to cultural reform comes probably through what has > previously been considered entertainment/gaming technology. Present an > artwork which evokes response and stimulus as a computer game, and you might > just find you can reach a much larger range of people in order to reevaluate > their perceptions of creativity. > > Perhaps. > > -- > // Ade. > > _______________________________________________ > eu-gene mailing list > eu-gene@generative.net > http://www.generative.net/mailman/listinfo/eu-gene _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold